RAGE BAIT
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Just an average fishing game... except this time, you're the fish!
Usually when it comes to fishing games, countless fish are flung out of the ocean. This happens without regard for the lives which these actions come to affect. When The Fish had his friend taken by another cruel human overlord, he decided to take matters into his own hands...
RAGE BAIT is a game submitted for the 2026 USYD game jam, that flips the script of a traditional fishing game. Instead of the zen experience of perusing the range of species while listening to some lofi tunes, RAGE BAIT flips the script into an action packed arcade experience which focuses on the experience of the fish attempting to live their fishy lives. Instead of a peaceful zen human experience, this fishing game focuses on the fight for survival that fish endure.
Move around your fish by holding and clicking - and eat the bait from the fisherman's hook to gain mass! But be careful of being hooked, or even worse!
CONTROLS AND GAMEPLAY TIPS
Shift: Speed Boost
Space: Bullet time
Fishing minigame: Try and keep the fish in the red zone long enough to fill up the escape meter! Press left click to move the fish down, and right click to move the fish up. Take note of the bubbles in the background, which represent the ocean current which pushes you around.
DEV TEAM:
Programming: William Oprey
Programming: Oliver Snow
Programming: Chris Manganas
Game Art/Assets: Blake Lai
Music + Sound Design: Nathan Lum
Fish: Elizabeth Oprey
| Status | Released |
| Platforms | HTML5 |
| Authors | NathanLum, brine_whale, Borpendy, oli_snow |
| Made with | Godot |
| Content | No generative AI was used |





Comments
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wow what a cool game